HUMAN-COMPUTER INTERACTION · XR · HUMAN-CENTERED SYSTEMS

Haofan He.

Building interactive systems
around lived experience.

B.Eng. Student · Hunan University
Research Assistant · CUHK-Shenzhen

From lived situations to
working interactive systems.

I am an undergraduate student in Industrial Design at Hunan University and a Research Assistant at The Chinese University of Hong Kong, Shenzhen.

My work sits at the intersection of human-computer interaction, extended reality, and human-centered intelligent systems. I study how interactive technologies can understand the situations people are in and provide support that is timely, comprehensible, and under meaningful human control.

Across health and education, I combine formative research, co-design, end-to-end prototyping, and user studies. My recent projects range from sensor-based respiratory training for children to patient-controlled VR experiences for dental anxiety, with a shared focus on agency, learning, and real-world use.

hehaofan@hnu.edu.cn ↗

Questions that guide my work.

01

XR & Situated Interaction

Exploring immersive and spatial interfaces that respond to people's activity, context, and intent while preserving agency and presence.

02

Human-Centered Intelligent Systems

Designing intelligent support that is useful in practice, understandable to its users, and grounded in real situations rather than technology alone.

03

HCI for Health & Wellbeing

Supporting patients, caregivers, and clinicians through interactive systems that make care more understandable, controllable, and engaging.

04

HCI for Education & Skill Learning

Creating interactive, embodied, and playful experiences that help people understand complex knowledge and practise skills through action.

05

Multimodal & Sensor-Based Interaction

Connecting physiological, behavioral, and environmental signals with people's accounts of their experience to inform adaptive interaction.

How I work · Formative studies · Stakeholder research · Co-design · Research through Design · XR and sensor-based prototyping · Mixed-method user studies

Building, situating, and evaluating interaction.

CHI EA ’26Hunan University · 2026

HIHOBOT

An end-to-end interactive system for children's respiratory training

How can embodied, playful interaction support children's respiratory training and inhaler use? HIHOBOT combines a child-friendly robot, breathing-controlled games, MediaPipe pose recognition, and airflow sensing to provide step-by-step guidance and real-time feedback.

MY CONTRIBUTION

Conducted literature review and stakeholder research; translated formative findings into interaction requirements; designed HCI/HRI and gamified experiences; integrated pose recognition and airflow sensing for respiratory interaction.

Research approach

Stakeholder research with 20 medical staff and 26 caregiver–child dyads informed the system's interaction requirements. The design connects respiratory training, medication guidance, and sensor-based feedback in a playful experience.

HRI · Physical computing · Gamification · Stakeholder research

Read the publication ↗
RESEARCH ASSISTANT

The Chinese University of Hong Kong, Shenzhen · 2026

Under review · Second author02

Support at the moments that matter.

Event-contingent VR for dental anxiety

This research investigates how an immersive system can recognise meaningful moments in a care experience and respond with the right form of support. Five predefined Anxiety Events are paired with procedural guidance, sensory adjustment, breathing regulation, and emotional support, alongside always-available patient controls.

RESEARCH INVOLVEMENT

Contributed to formative stakeholder research, co-design, iterative VR prototyping, and mixed-method evaluation; helped translate event-level insights into system interventions and connect self-report, physiological, behavioral, and interview data.

Research approach

The study combines interviews with 36 stakeholders, participatory design with three dentists, patient walkthroughs with 12 participants, and a randomized study with 24 participants. Evaluation brings together self-reported anxiety, physiological measures, behavioral interaction data, and qualitative interviews.

The findings concern the complete support package in simulated dental VR; they do not establish clinical effectiveness or the effects of individual modules.

Virtual reality · Context-aware support · Emotion regulation · Patient agency · Mixed methods

Under review · Second author03

Rehearsing care before it begins.

Patient-controlled VR preparation for dental treatment

Knowing what will happen is different from knowing what it may feel like. This Research through Design study explores how immersive rehearsal can support learning about a future experience through action, with control over pace, sensory intensity, and the information patients receive.

RESEARCH INVOLVEMENT

Contributed across the Research through Design process—from event-level mapping and an informational design probe to a patient-controlled VR prototype and user evaluation—connecting formative insights with interaction decisions.

Research approach

A three-phase process moves from an Anxiety Event Map to a web-based informational probe and an immersive rehearsal prototype. Patient controls include Pause, Stop, Explain, Hide, Reduce, and Replay.

The work develops the concept of Rehearsable Care: preparation that enables patients to encounter, negotiate, and articulate future healthcare experiences.

Research through Design · Experiential rehearsal · Skill and knowledge preparation · Negotiable fidelity · Patient agency

Publications & manuscripts.

PUBLISHED
MANUSCRIPTS UNDER REVIEW
01

On Edge in the Dental Chair: Designing VR Support for Moments of Dental Anxiety

CHI 2027 Full Paper · Under review · Second author

Investigates event-contingent VR support for specific anxiety-provoking moments during dental treatment, combining procedural guidance, sensory adjustment, breathing regulation, emotional support, and patient-controlled safety mechanisms.

02

Rehearsing the Unknown: Exploring Informational Preparation to Support Rehearsable Care for Pre-Treatment Dental Anxiety

CHI 2027 Full Paper · Under review · Second author

Explores how patient-controlled immersive rehearsal can complement conventional information-based preparation by allowing people to encounter, adjust, and communicate selected aspects of a future dental experience before treatment.

Hunan University

2023 — 2027

B.Eng. in Industrial Design

Expected graduation: June 2027 · GPA: 87.08 / 100

Selected coursework
Human-Computer Interaction Design · Creative Programming · Internet Technology and Service Design · Industrial Design Modeling

Research & evaluation

Formative studies, semi-structured interviews, questionnaires, co-design, qualitative analysis, usability testing, and mixed-method user studies.

Implementation & prototyping

Unity · Arduino · MediaPipe · Python · HTML / CSS / JavaScript · Figma · Rhino · KeyShot · Blender

Languages

Chinese — Native
English — Fluent · IELTS 7.0